Neva Game

Nomada Studio

  • Reported to the Art Director

  • Visual development since the start of the project

  • Created Concept Art: enviorments, design ideas and visual elements

  • 2D Asset production: design, planing and painting

  • Unity bulding scene regarding art

  • Mentoring for junior artists on the art team

ROLE- MID 2D ARTIST: Concept Art, Asset Production, Unity Scene Building

I worked on Neva from the early concept stage through to the final build. My role began with visual development to help establish the art style, under the guidance of the art director. I then created concept art for various levels, designed 2D assets, including characters and environments, and assembled scenes directly in Unity. The tools I used throughout the project included Photoshop and Unity

CONCEPT ART

Throughout the concept phase, I developed a wide range of visual proposals. Below is a selection of atmospheres, environments, and ideas for gameplay.

ASSETS

A selection of visual development work alongside the final assets, ready for production.

Anterior
Anterior

Gris