Neva Game
Nomada Studio
Reported to the Art Director
Visual development since the start of the project
Created Concept Art: enviorments, design ideas and visual elements
2D Asset production: design, planing and painting
Unity bulding scene regarding art
Mentoring for junior artists on the art team
ROLE- MID 2D ARTIST: Concept Art, Asset Production, Unity Scene Building
I worked on Neva from the early concept stage through to the final build. My role began with visual development to help establish the art style, under the guidance of the art director. I then created concept art for various levels, designed 2D assets, including characters and environments, and assembled scenes directly in Unity. The tools I used throughout the project included Photoshop and Unity
CONCEPT ART
Throughout the concept phase, I developed a wide range of visual proposals. Below is a selection of atmospheres, environments, and ideas for gameplay.
ASSETS
A selection of visual development work alongside the final assets, ready for production.