GRIS Game
Nomada Studio
Reported to the Art Director
Visual development since the start of the project
Concept Art for the different atmospheres of the game, including artistic and gampley ideas for design
Character design ideas
Asset Design and painting
Unity bulding scene regarding art
Mentoring for junior artists on the art team
ROLE- JUNIOR 2D ARTIST: Concept Art, Asset Production, Unity Scene Building
I contributed to Gris from the early concept stage through to the final build. My role involved creating concept art, designing 2D assets including characters, environments, and assembling scenes directly in Unity. I worked closely with the development team to ensure a cohesive art style that enhanced the emotional and narrative experience of the game. Tools used included Photoshop and Unity.
Concept Art
A selection of concept art pieces created during the game's development.
Character Design
Examples of key frames for an animation exploring the movement of the game's antagonists. The work is based on a key frame provided by the art director, focused on investigating a liquid dense texture.
KEY FRAMES
ASSET PRODUCTION
Examples of assets that I developed and refined until reaching their final art version, ready for production.