GRIS Game

Nomada Studio

  • Reported to the Art Director

  • Visual development since the start of the project

  • Concept Art for the different atmospheres of the game, including artistic and gampley ideas for design

  • Character design ideas

  • Asset Design and painting

  • Unity bulding scene regarding art

  • Mentoring for junior artists on the art team

ROLE- JUNIOR 2D ARTIST: Concept Art, Asset Production, Unity Scene Building

I contributed to Gris from the early concept stage through to the final build. My role involved creating concept art, designing 2D assets including characters, environments, and assembling scenes directly in Unity. I worked closely with the development team to ensure a cohesive art style that enhanced the emotional and narrative experience of the game. Tools used included Photoshop and Unity.

Concept Art

A selection of concept art pieces created during the game's development.

Character Design

Examples of key frames for an animation exploring the movement of the game's antagonists. The work is based on a key frame provided by the art director, focused on investigating a liquid dense texture.

KEY FRAMES

ASSET PRODUCTION

Examples of assets that I developed and refined until reaching their final art version, ready for production.

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